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Dragon Quest Xi Can You Get Serena to Learn Attack Magic Again

11 things I wish I'd known before starting Dragon Quest 11

Dragon Quest 11: Echoes of an Elusive Age is the first Dragon Quest game to come up to PC (Heroes spin-offs notwithstanding), and equally Wes explained, it'due south a landmark release for Japanese games equally a whole. Information technology's also a great game, but it tin can accept some getting used to. Compared to other JRPGs on PC, similar the Tales, Legend of Heroes and Last Fantasy games, Dragon Quest games operate a footling differently. So, to help yous get into all the adept stuff Dragon Quest 11 has to offer, I've rounded upward some tips and tricks that I badly wish I'd known going into the game.

You tin can find sparkly gathering spots on the map

This is a minor tip which changed my freaking life, and then nosotros're going to hitting information technology get-go. When you open the map and access the map menu, y'all tin view the world map, read the maps for nearby areas, or check the current map for quest-giving NPCs. More chiefly, yous can pull up a map showing all of the sparkly gathering spots in the current area, and not simply that, you lot can see what resource each spot gives. These gathering spots respawn over time, and then if you're always in demand of a certain resource, y'all tin can revisit areas and apply the sparkly map to see where to get that resources. I don't remember the game telling me near this feature, but it's a godsend.

Autopilot is the future

If you want, yous can manually command all four of your political party members in every boxing, but the fact of the matter is, I don't have that kind of time. Luckily the AI in Dragon Quest xi is intelligent plenty that yous can leave about fights to them once you lot set up upwardly some decent tactics in the party menu. I've even caught the AI successfully comboing skills. Here'southward my usual political party setup:

  • Player character: Follow Orders (manual control)
  • Melee characters: Fight Wisely (utilise a mix of normal attacks and abilities)
  • Magic characters: Show No Mercy (spam spells similar mana'south going out of fashion)
  • Support characters: Focus On Healing (heal characters missing a third or more of their health)

I oasis't found much need for the "Don't Use MP" tactic, and "Mix Information technology Up" is just a worse version of "Fight Wisely" in my experience. Against bosses or tougher enemies, I'll assume straight control and switch everyone to "Follow Orders."

The camera doesn't thing

Dragon Quest 11 is a turn-based JRPG, but information technology also gives you the pick to roam freely around battle arenas during combat. This confounded me for my offset 60 minutes or 2: I'd effort dodging attacks and sneaking up backside enemies but fights would play out exactly the same regardless. "What'south the benefit of moving around?" I wondered. Equally information technology turns out, there isn't one. I'm merely dumb. Moving during gainsay is a fluff characteristic and has no bear upon on anything. If y'all don't similar it (it'south easy to lose sight of characters moved behind enemies), y'all can easily enable a fixed "classic" camera in the settings.

Callous Quest settings are cool, but you can't activate them whenever

When you start start a new relieve file, y'all're given the option to activate a number of "Draconian Quest" settings while naming your character. These are optional modifiers which not only make the gamer harder, but can fundamentally change the style y'all play information technology. These settings are:

  • No fleeing from battle: you cannot escape from battle if things go south
  • No shopping: you can't buy items from shops, pregnant you can only use what you lot notice and craft
  • No armor: you cannot equip any defensive items
  • Reduced feel from easy fights: enemies below your level yield little or no experience
  • All enemies are super stiff: enemies are tougher
  • Shypox: characters randomly fail to act in boxing

If you want to use any Draconian settings, figure out which ones beforehand. Because once you lot start the game, y'all can't turn them on. If you start with a few Draconian settings enabled and determine you don't like them, y'all tin turn them off at any signal by talking to any of the priests scattered around the world. Only one time you lot turn them off, you lot can't turn them back on during that playthrough, so choose your settings wisely. Speaking of which...

You lot probably want tougher monsters

I've been playing Dragon Quest 11 without any Draconian settings enabled, and while I'one thousand enjoying it immensely, I do wish information technology was a little harder. Bosses, in particular, aren't equally threatening as I'd like. I don't really feel compelled to strategize against them since I can get away with nigh anything provided I don't try to play using my ears.

If you're not hither for a nail-bitter challenge, no worries, you're still in for a good experience. But if you similar your JRPGs to have a little more bite, I recommend enabling the "All enemies are super stiff" setting. I started a test file with this setting enabled and it added just the kick I was looking for. I'll definitely be using information technology in my second playthrough.

You can, and should, rework gear you purchase

Dragon Quest eleven has a swell, user-friendly crafting arrangement: in addition to outright crafting items, y'all can also rework items to meliorate their quality and stats past spending "Perfectionist Pearls," which yous earn by crafting new items. So if you bungle your kickoff endeavor at making a powerful band, y'all can accept another swing at it provided you have the pearls. The spring betwixt a course-i and a grade-iii item can be substantial, then it'southward worth reworking your favorites.

The problem is, as your party expands and you lot unlock new recipes, information technology can be hard to craft the newest gear possible for everyone without grinding the heck out of sparkly spots. Which is why I've started checking armor and weapon shops before crafting anything, considering it'southward often ameliorate to rework a shop-bought item rather than arts and crafts it yourself. The old method only costs gold and pearls, letting you save your resources for powerful items that can only exist crafted.

Let'south say you lot want new wands for your both of your mages merely you only have enough resources to craft one. Before anything, check and see if you can buy a good wand at the final store you visited. Y'all tin craft the other wand yourself and use the pearls you go to rework the store-bought one.

Character attributes are weird

Most of the stats, or attributes, in Dragon Quest 11 are pretty straightforward, but iii of them really, really aren't: Deftness, Charm, and Agility. With a little testing, and with the aid of a crack team of researchers and a few ancient texts, I have found out what they do.

  • Deftness: This is basically your luck stat. It determines how often y'all strike get-go in battle, land critical hits, steal from enemies and successfully flee from boxing.
  • Charm: Sometimes enemies get distracted during battle and skip their turn, fifty-fifty if you don't striking them with an alluring spell. Having high Charm makes this happen more often, and it besides makes it easier to inflict some status ailments.
  • Agility: Broadly speaking, Agility affects your political party's plough order. Characters with high Agility get to move before characters with low Agility. That being said, when it comes to turn order, Agility is more than of a guideline than a dominion. In my experience, characters sometime but practise whatever they want regardless of Agility. But it's even so worth upping this skill to improve your evasion and to preempt enemies.

Anybody levels at the same rate

I love JRPGs with large parties, but I hate juggling characters around or trading killing blows to distribute exp evenly so nobody falls behind on levels. Dragon Quest 11 doesn't take that problem since the characters in your political party and the characters you lot have in reserve gain experience at the same charge per unit. You tin can use whoever yous want without feeling guilty, which is smashing because swapping characters mid-fight is easy and encouraged.

Yes, you tin can reset your skills

If yous want to test out a new weapon type or merely shake up your party, you can reallocate any character'south skill points whenever you want. Yous won't take this option at the start of the game, but you'll unlock it fairly quickly. All you have to do is visit a priest, ask them for "Rectification," and pay xx gold per reset skill bespeak. So if you reset xxx points, information technology'll cost y'all 600 gold. Just know that y'all tin can't reset individual skills, only entire skill copse, and so plan out your next build before resetting.

You don't desire duplicate weapons in your party

There are several weapon types in Dragon Quest xi and every party fellow member tin can use at to the lowest degree two, so as a general rule it's inefficient to double-dip. Without wishing to spoil, permit's say one character can use swords and knives, and another tin use swords and whips. If you lot train both of them in swords, you're going to miss out on the unique skills of their other weapons, many of which excel at killing specific enemy types. There are seven party members in all, and I recommend aiming for seven dissimilar weapon types between them unless you accept a very specific strategy in mind.

Here's my recommendation for an early setup. Start with swords on the main graphic symbol and boomerangs on Erik. The early sword skills are inexpensive to use and the selection to equip a shield will up your defense considerably. As for Erik, he learns a useful AoE skill at the kickoff of the boomerang skill tree. One time you've built up some skill points and increased your maximum mana, swap the main character to greatswords to up your impairment. Note that the main character is the only one who tin can use greatswords. Next, once Erik has 34 skill points, unlock the dual-wielding skill in the knife tree and swap him over to knives. Oh, and when you get Serena and Veronica, focus on their spell trees, not their weapons. They're great mages, but they're only average warriors.

You can, and should, conserve Pep

There's no visible meter for "Pep," only it'southward one of the well-nigh valuable resources in the game. Characters passively build Pep as they defeat enemies and take damage, and once they have enough, they enter a Pepped up state which not only increases their stats, but likewise unlocks unique attacks and combos called Pep powers. Using the correct Pep ability at the right time can totally change the outcome of a fight, and so it's important to make good use of your Pep.

For starters, attempt to use Pep powers right before your Pepped up state wears off. That way you lot go the maximum benefit from the stat boosts and you lot still get a powerful finisher. Pep usually lasts a adept eight moves or so, and you tin judge how much Pep you have left by looking at your portrait: if the blue glow is blinking, your Pepped up state is about to run out.

If you want to relieve a specific Pep power for a tough fight, like Serena and Veronica'due south insanely powerful AoE heal, but go along those characters in reserve once they enter a Pepped up state. Pep doesn't deplete outside of combat, so you can essentially canteen Pep this way. Likewise, if you're coming up on the boss of a dungeon and don't want your Pepped up state to run out, information technology may exist wise to avoid combat entirely.

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Source: https://www.pcgamer.com/11-things-i-wish-id-known-before-starting-dragon-quest-11/

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